Video poker is one of the most successful and popular games ever invented. After 30 years, the original Jacks or Better variety is still a favorite, probably because the house edge is less than half of a percent! Video poker came about in the 1970s when Si Redd’s little company in Sparks, Nevada, introduced Draw Poker. The original game was slow and clunky, but as technology grew, so did SIRCOMA, and his company became today’s International Game Technology. Much of the company’s early success was due to video poker’s popularity.
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After the video poker deal select any cards you'd like to hold on to for the second draw, if any, by clicking on those card(s) in the main hand. After you decide and click DRAW, see what you've won! Keep playing 247 Video Poker.org until you reach millions or you lose your chips. While video poker can seem a bit more like a video game or slot machine, it’s a much more lucrative game than most for players who are gambling online or in a casino. Study up on your strategy.
Also, some video poker games are linked together and offer a progressive jackpot. A 25-cent machine pays $1,000 for a royal flush, but in the 1980s, with many machines linked together in bars and other locations, jackpots often rose to more than $2500. Popularity was sky-high. Over time, new variations of video poker like Joker Poker, Deuces Wild, and Double Bonus were introduced. Triple Play came along later with a player option to play three simultaneous hands on the same machine.
Through all the changes and competition, Jacks or Better has remained the original and most popular game. And there are good reasons for the player loyalty. To begin with, it’s a game that can offer a return of 99.5% to the player. That’s terrific. To get that pay-off, you’ll have to follow the optimal strategy I’ll show you later. Another advantage of Jacks or Better is that it offers lower volatility in payoffs than other video poker games. That makes a difference in your cash flow or bankroll. Games with other high payoffs like Deuces Wild and Double Double Bonus have sneaky ways of making those payoffs.
Video poker is based on the poker game of five-card draw, but it is unlike the card game, where there is a pot to strive for, and the best hand wins. In video poker, a player makes a wager, usually five coins, and is dealt five cards. They may hold any or all cards or discard as many as five cards and draw new ones. To win, the player must make a final hand of at least a pair of jacks. Payoffs are shown at the top of the video screen and following this introduction.
Any hand with three of a kind pays 3 for 1, regardless of whether you start with that hand or draw cards to make the final combination. A straight is any five cards in sequence, such as A-2-3-4-5 or 7-8-9-10-J. They can be of any mixed suit, and the payoff is 4 for 1. A hand such as 3-4-5-6 is called an open-ended straight since you can make your hand by catching a card on either end with a 2 or a 7.
A gut-shot or close-ended straight draw is a starting hand like 5-6-7-9. To make the straight, you’ll need to catch an 8. A flush is any five final cards of the same suit, such as 3-6-8-9-Q of clubs. Making a flush pays 6 for 1. The next-best hand is a full house. You’ll be paid 9 for 1 when you get three of a kind and a pair, such as 2-2-7-7-7. If you make a hand like 2-7-7-7-7, you’ll have quads. You’ll get paid 25 for 1 when you make four of a kind.
It doesn’t matter what the order of the cards is on a video poker screen. You’ll be paid the same, even if they are mixed up. However, occasionally you’ll find a casino that offers a bonus for a sequential royal flush. The payoff for a sequential royal flush is usually 10,000 for 1. I’ve seen super jackpots or 10k on machines at the Palazzo in Las Vegas, the Atlantis in Reno, and in the past at online sites like Bovada and Jackpot City. You may have to search around, but the added payoff sounds fun.
What you can expect for payout hands on a Jacks or Better 9/6 video poker machine:
Hand | Payoff | Combination | Probability | Return |
Royal Flush | 800 | 41,126,022 | 0.000025 | 1.9807% |
Straight Flush | 50 | 181,573,608 | 0.000109 | 0.5465% |
Four of a Kind | 25 | 3,924,430,647 | 0.002363 | 5.9064% |
Full House | 9 | 19,122,956,883 | 0.011512 | 10.3610% |
Flush | 6 | 18,296,232,180 | 0.011015 | 6.6087% |
Straight | 4 | 18,653,130,482 | 0.011229 | 4.4918% |
Three of a Kind | 3 | 123,666,922,527 | 0.074449 | 22.3346% |
Two Pair | 2 | 214,745,513,679 | 0.129279 | 25.8558% |
Jacks or Better | 1 | 356,447,740,914 | 0.214585 | 21.4585% |
All Other | 0 | 906,022,916,158 | 0.545435 | 0.0000% |
Total | 1,661,102,543,100 | 1.000000 | 99.5439% |
This payoff table shows all the possible combinations of video poker. The table is based on 9/6 payout, meaning that you receive 9 coins back for each wagered on a full house and six coins back for each wagered on a flush. You’ll hit two pairs a huge amount of the time. And your payout for that hand will be nearly 26% of your total returned while playing. That helps reduce variance, as you will get a small winning amount back quite often, as compared to getting just even money on two pairs at other games.
Station Casinos has this pay table at many of their casinos, including Palms, Red Rock, Boulder Station, Palace Station, Sunset Station, Texas Station, and Santa Fe Station. They are out there! Keep in mind that although the game has a great payback, your “luck” will have a lot to do with your results. That doesn’t mean varying from the best strategy; it means that when you are playing any gambling game, especially one that has a high payoff jackpot like video poker at 4,000 coins, it can be a long time between big hits.
If you look back at the payback table, you’ll see that the amount you receive over hours and hours of play is dictated greatly by the pair and two-pair hands. And while the royal flush is only about 2% of your total return, it will be your savior and catch you up for a lot of losses along the way. That’s what creates a variance, so you will still have times when you seem to be running bad because you can’t make any decent payoffs.
My first piece of advice is to always look for the best pay tables. When you play Jacks or Better, you’ll find plenty of machines, from IGT Game King to Bally Game Maker, and other suppliers. But what you’ll find most of the time is a payoff that is lower than 9/6. That wouldn’t keep me from playing, but I’d play more often with the best odds, wouldn’t you? Most of these odds are better than playing a game like roulette or Three Card Poker, so video poker isn’t bad. Just keep in mind that you’ll get a lot more hands at the slots and video poker than at a table game.
In fact, you can play quickly and get as many as 300 hands per hour at video poker. Because of this, the game can be as expensive to play per hour as games like roulette with a slower pace and a higher house edge.
9/5 Jacks or Better
In this game, the payoff for a flush is reduced from 6 to 5. The reduction results in a maximum payout to the player of 98.45%.
8/6 Jacks or Better
At 8/6 Jacks or Better, the payoff for a full house is reduced from 9 to 8. That takes the maximum payout to the player down to 98.39%.
8/5 Jacks or Better
This game reduces both the full house and the flush payoff. You’ll get 8 for a full house and just 5 for a flush. Your maximum payout then becomes 97.30%.
Draw Poker Machine Strategy For Dummies
7/5 Jacks or Better
At 7/5 Jacks or Better, a full house pays 7 credits, and a flush pays 5 credits per coin wagered. The maximum payout to the player falls to 96.15%.
6/5 Jacks or Better
The 6/5 Jacks or Better payout is found in many casinos these days. It is even found at many online casinos where I think the payouts should be much higher. The maximum payout to players with this configuration is 95%.
Personally, I try to avoid both the 7/5 and 6/5 Jacks or Better games. I will play these games when they are attached to a progressive jackpot, which increases my percentage payback over the long term. The higher the jackpot, the better the payback. And the more likely I’ll vary my strategy to hit that royal flush. My second piece of advice is always to play the maximum number of coins it takes to hit either the 4,000-coin payoff for a royal flush or the maximum number of coins it takes to hit a progressive jackpot.
Also, that royal flush payoff is only 2% of the overall payoff a machine makes, but you’ll need it to keep your payback percentage high. If you don’t, you can expect to take that 2% off the overall payback. That’s on you.
There is a very good, easy strategy you can use in video poker in the beginner’s guide to video poker. However, if you want to get serious and follow the optimal strategy, it is listed below. Regardless of which strategy you follow, keep in mind that even full-pay Jacks or Better video poker machines hold a lot higher percentage than the .5% the optimal strategy offers. Why is that?
The answer lies again in the murky world of variance and what gamblers believe about luck and skill. Well, that and the fact that most players don’t play anywhere near the best they can. Bad play is costly. That’s the bottom line. Play on hunches, and you can expect Jacks or Better video poker to return about 92% to you. Play less than maximum coins, and the house edge comes closer to 10%. It’s fun, but winning is much better!
Here are a few examples where players make mistakes. The first has to do with a low pair below Jacks and a straight draw.
A Low Pair and a Straight Draw
Suppose you are dealt 4-4-5-6-7. Your pair of threes won’t pay a dime if you don’t improve, and you’ve got an open-ended straight draw. What should you do? According to our optimal strategy, a non-paying low pair (twos through tens) has a higher overall return than an open-ended straight. How can that be, you might ask?
The answer lies in the fact that while the straight will pay 4 coins (20 total) when it hits, you’ll only draw the card you need eight times out of the remaining 47 unseen cards. On the other hand, if you dump the 5-6-7 and draw to your pair of fours, you’ll make two pairs quite often. And you’ll be able to make trips, a full house, and the occasional four of a kind. When all those possible hands are averaged out, the correct decision of keeping the small pair will pay you almost 25% more than drawing at the straight.
This example is shown below by comparing #16, the low pair, to #21, the straight draw.
A Low Pair and a Flush Draw
Now suppose you are dealt that same pair of fours with a four-card flush draw. Now, what’s the best strategy? To start with, a flush pays better than a straight, 6 coins to just 4. Plus, you’ll make a flush more often in the 47 tries outlined above. Instead of making your hand eight times, you’ll make it nine times.
With those improved odds and payoffs, you’ll want to keep the flush draw and toss those measly fours. Check the list below, and you’ll see the flush draw is listed higher, at #14, compared to the low pair at #16.
Guaranteed Payoff Versus a Big Draw
Sometimes the payoff is more dramatic than making a straight. Suppose you get a guaranteed winner in the form of a pair of jacks. However, your total hand is the jack of hearts with a ten, jack, queen, and king of spades. Now you’ve got a four-card draw at a royal flush. Should you toss the guaranteed payoff of the pair of jacks or toss the jack of hearts and go for the big payoff?
If you have three cards to a royal flush with a high pair, you should go ahead and draw three to the pair. On the other hand, if you have a low pair and a royal flush draw, toss the little pair and draw to the big bucks. If these examples make sense to you, the optimal strategy shown below will too. You will always draw to the biggest hand possible from the highest listed hand on the list.
Rank | Combination |
1 | Royal flush |
2 | Straight flush |
3 | 4 of a kind |
4 | 4 cards to royal flush |
5 | Full house |
6 | Flush |
7 | 3 of a kind |
8 | Straight |
9 | 4 to straight flush open ended (queen high) |
10 | Two pair |
11 | 4 to straight flush inside draw |
12 | High pair (jacks, queens, kings, or aces) |
13 | 3 cards to royal flush |
14 | 4 cards to flush |
15 | 10 J Q K |
16 | Low pair (two through tens) |
17 | 9 10 J Q |
18 | 8 9 10 J |
19 | 9 J Q suited |
20 | 9 10 J suited |
21 | Open-ended straight draw (highest card a ten) |
22 | 8 J Q suited |
23 | 3 to straight flush – open ended (highest card a ten) |
24 | 9 Q K suited, 9 J K suited |
25 | 9 10 Q , 8 10 J , 8 9 J suited |
26 | J Q suited |
27 | J Q K A |
28 | J K suited, Q K suited |
29 | J A, Q A, K A suited |
30 | 4 to straight inside (three high cards) |
31 | 3 to straight flush – two gaps and one high card |
32 | 3 to straight flush – one gap and no high card |
33 | JQK |
34 | JQ |
35 | 10 J suited |
36 | JQ, JK |
37 | 10 Q suited |
38 | JA, QA, KA |
39 | 10 K suited |
40 | One high card – jack, queen, king, or ace |
41 | 3 to straight flush two gaps and no high card |
42 | Five low cards, no straight or flush draw – redraw all five cards |
What the strategy above insists is that you see what you are dealt, find the highest part of it on the list, and play from there. In other words, if all you have is five unsuited, unconnected low cards, you discard them all and draw five new cards. The next-worst starting hand is three cards to a straight flush with two gaps (a double gut shot) and no high cards. That would be something like 2-4-6 of diamonds with an 8 and a 9. It’s not much better than a single high card and no straight or flush draw.
The final note is that although you might not be able to find the perfect 9/6 machine, you can always enhance your return by joining the casino players club. Most large casinos in the US and Canada offer complimentary rooms, food, and beverages for players. In Las Vegas, most casinos comp at 1 point per $1 in action. 1,000 points equals $10. If you are playing 25-cent video poker, your comp total for an hour of play with 300 hands played will be about $3.75. If you find a good 9/6 Jacks or Better video poker machine with the standard 99.5% payback, you’ll get more than 100% payback with your comps. It doesn’t get much better than that!
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Poker is a popular card game that combines elements of chance and strategy. There are various styles of poker, all of which share an objective of presenting the least probable or highest-scoring hand. A poker hand is usually a configuration of five cards depending on the variant, either held entirely by a player or drawn partly from a number of shared, community cards. Players bet on their hands in a number of rounds as cards are drawn, employing various mathematical and intuitive strategies in an attempt to better opponents.
Given the game's many different forms and various dynamics, poker strategy becomes a complex subject. This article attempts to introduce only the basic strategy concepts.
The fundamental theorem of poker[edit]
The fundamental theorem of poker, introduced by David Sklansky, states: Every time you play your hand the way you would if you could see your opponents' cards, you gain, and every time your opponents play their cards differently from the way they would play them if they could see your cards, you gain.[1] This theorem is the foundation for many poker strategy topics. For example, bluffing and slow-playing (explained below) are examples of using deception to induce your opponents to play differently from how they would if they could see your cards. There are some exceptions to the fundamental theorem in certain multi-way pot situations, as described in Morton's theorem.
Pot odds, implied odds and poker probabilities[edit]
The relationship between pot odds and odds of winning is one of the most important concepts in poker strategy. Pot odds are the ratio of the size of the pot to the size of the bet required to stay in the pot.[1] For example, if a player must call $10 for a chance to win a $40 pot (not including their $10 call), their pot odds are 4-to-1. To have a positive expectation, a player's odds of winning must be better than their pot odds. If the player's odds of winning are also 4-to-1 (20% chance of winning), their expected return is to break even (on average, losing four times and winning once for every five times they play such a pot).
Implied odds is a more complicated concept, though related to pot odds. The implied odds on a hand are based not on the money currently in the pot, but on the expected size of the pot at the end of the hand. When facing an even money situation (like the one described in the previous paragraph) and holding a strong drawing hand (say a Four flush) a skilled player will consider calling a bet or even opening based on their implied odds. This is particularly true in multi-way pots, where it is likely that one or more opponents will call all the way to showdown.
Deception[edit]
By employing deception, a poker player hopes to induce their opponent(s) to act differently from how they would if they could see their cards. David Sklansky has argued that winning at poker is often decided by how much one player can force another to change his/her style while successfully maintaining their own strategy.[2]Bluffing is a form of deception where players bet strongly on a weak hand to induce opponents to fold superior hands. Related is the semi-bluff, in which a player who does not have a strong hand, but has a chance to improve it to a strong hand in later rounds, bets strongly on the hand in the hopes of inducing other players with weaker 'made' hands to fold. Slow-playing is deceptive play in poker that is roughly the opposite of bluffing: checking or betting weakly with a strong holding, attempting to induce other players with weaker hands to call or raise the bet instead of folding, to increase the payout.
Position[edit]
Position refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet/raise or call than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the yet to act opponents will have a better hand than if there were only one opponent yet to act. Being in late position is an advantage because a player gets to see how their opponents in earlier position act (which provides the player more information about their hands than they have about his). This information, coupled with a low bet to a late player, may allow the player to 'limp in' with a weaker hand when they would have folded the same hand if they'd had to act earlier. Position is one of the most vital elements to understand in order to be a long-term winning player. As a player's position improves, so too does the range of cards with which they can profitably enter a hand. Conversely this commonly held knowledge can be used to an intelligent poker player's advantage. If playing against observant opponents, then a raise with any two cards can 'steal the blinds,' if executed against passive players at the right time.
Reasons to raise[edit]
Unlike calling, raising has an extra way to win: opponents may fold. An opening bet may be considered a raise from a strategy perspective. David Sklansky gives seven reasons for raising, summarized below.[1]
- To get more money in the pot when a player has the best hand: If a player has the best hand, raising for value enables them to win a bigger pot.
- To drive out opponents when a player has the best hand: If a player has a made hand, raising may protect their hand by driving out opponents with drawing hands who may otherwise improve to a better hand.
- To bluff A player raises with an inferior or 'trash' hand attempts to deceive other players about the strength of their hand, and hopefully induce a better hand to fold.
- To semi-bluff A player with a drawing hand may raise both to bluff and for value. While technically still a bluff, as the player may not end up with a made hand and is primarily trying to drive out players, the player still has the opportunity to make his or her hand and win the pot if the bluff is called.
- To block Players on drawing hands may put out a 'blocking bet' against players who are likely to bet when checked to, but unlikely to raise when bet into. This is a small bet made on a drawing hand to lessen the likelihood of having to call a larger bet from a player in late position.
- To get a free card: If a player raises with a drawing hand, their opponent may call the bet and check to them on the next betting round, giving them a chance to get a free card to improve their hand.
- To gain information: If a player raises with an uncertain hand, they gain information about the strength of their opponent's hand if they are called. Players may use an opening bet on a later betting round (probe or continuation bets) to gain information by being called or raised (or may win the pot immediately).
- To drive out worse hands when a player's own hand may be second best: A combination protection and probe raise, a player with a strong hand but not the 'nuts' (the hole cards that make the best possible hand given the current face-up cards) may raise, both to induce drawing hands that may improve to the 'nut hand' to fold, while also testing to see if another player has the 'nuts'.
- To drive out better hands when a drawing hand bets: If an opponent with an apparent drawing hand has bet before the player to act, if the player raises, opponents behind them who may have a better hand may fold rather than call two bets 'cold'. This is a form of isolation play, and has elements of blocking and protection.
Reasons to call[edit]
There are several reasons for calling a bet or raise, summarized below.
- To see more cards: With a drawing hand, a player may be receiving the correct pot odds with the call to see more cards.
- To limit loss in equity: Calling may be appropriate when a player has adequate pot odds to call but will lose equity on additional money contributed to the pot with a raise.
- To avoid a re-raise: Only calling (and not raising) denies the original bettor the option of re-raising. However, this is only completely safe in case the player is last to act (i.e. 'closing the action').
- To conceal the strength of a player's hand: If a player has a very strong hand, they might smooth call on an early betting round to avoid giving away the strength of their hand on the hope of getting more money into the pot in later betting rounds.
- To manipulate pot odds: By calling (not raising), a player offers any opponents yet to act behind them more favorable pot odds to also call. For example, if a player has a very strong hand, a smooth call may encourage opponents behind them to overcall or even raise, building the pot. Particularly in limit games, building the pot in an earlier betting round may induce opponents to call future bets in later betting rounds because of the pot odds they will be receiving.
- To set up a bluff on a later betting round: Sometimes referred to as a long-ball bluff, calling on an earlier betting round can set up a bluff (or semi-bluff) on a later betting round. For instance, a player with a strong initial hand may call instead of raise to see the flop cheaply. That flop may not benefit the player, but the player may still have many 'outs' (cards left to deal that could make a strong hand), or even if the odds are slim they can try to bluff. By raising, this scenario may appear to an opponent like a player who has 'limped in' with a weak initial hand, but after the flop now has a strong made or drawing hand. A recent online term for 'long-ball bluffing' is floating.[3]
Gap concept[edit]
The gap concept states that a player needs a better hand to play against someone who has already opened (or raised) the betting than he would need to open himself.[4] The gap concept reflects that players prefer to avoid confrontations with other players who have already indicated strength, and that calling only has one way to win (by having the best hand), whereas opening may also win immediately if your opponent(s) fold.
Sandwich effect[edit]
Related to the gap effect, the sandwich effect states that a player needs a stronger hand to stay in a pot when there are opponents yet to act behind him.[3] Because the player does not know how many opponents will be involved in the pot or whether he will have to call a re-raise, he does not know what his effective pot odds actually are. Therefore, a stronger hand is desired as compensation for this uncertainty. A squeeze play exploits this principle.
Loose/tight play[edit]
Loose players play relatively more hands and tend to continue with weaker hands; hence they do not often fold. Tight players play relatively fewer hands and tend not to continue with weaker hands; hence they often fold. The following concepts are applicable in loose games (and their inverse in tight games):[1]
- Bluffs and semi-bluffs are less effective because loose opponents are less likely to fold.
- Requirements for continuing with made hands may be lower because loose players may also be playing lower value hands.
- Drawing to incomplete hands, like flushes, tends to be more valuable as draws will often get favorable pot odds and a stronger hand (rather than merely one pair) is often required to win in multi-way pots.
Aggressive/passive play[edit]
Aggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.[1]
Hand reading, tells and leveling[edit]
Hand reading is the process of making educated guesses about the possible cards an opponent may hold, based on the sequence of actions in the pot. The term 'hand reading' is actually a misnomer, as skilled players do not attempt to assign a player to an exact hand. Rather they attempt to narrow the possibilities down to a range of probable hands based on the past actions of their opponent, during both the current hand and previous hands played by this opponent.
Tells are detectable changes in opponents' behavior or demeanor which provide clues about their hands or their intentions. Educated guesses about opponents' cards and intentions can help a player avoid mistakes in his own play, induce mistakes by the opponents, or influence the opponents to take actions that they would not normally take under the circumstances. For example, a tell might suggest that an opponent has missed a draw, so a player seeing it may decide a bluff would be more effective than usual.
Leveling or multiple level thinking is accounting for what the other opponents think about the hands. This information can then be used to the player's advantage. Some players might be able to make educated guesses about opponents' hands; this could be seen as the first level. The second level could be thought of as the combination of the first level and deducing what the opponents think the player's hand may be. Skilled players can adjust their game play to be on a higher level than that of less skilled opponents.
Table image and opponent profiling[edit]
By observing the tendencies and patterns of one's opponents, one can make more educated guesses about others' potential holdings. For example, if a player has been playing extremely tightly (playing very few hands), then when he/she finally enters a pot, one may surmise that he/she has stronger than average cards. One's table image is the perception by one's opponents of one's own pattern of play. A player can leverage their table image by playing out of character, and thereby inducing his/her opponents to misjudge his/her hand and make a mistake.
In live poker, as opposed to internet, stereotypes are often used for initial 'reads'. For instance, people of retirement age are often witnessed to play tight. Players will often project this image on unknown people of retirement age. Young people wearing headphones and hoodies are often witnessed to play more aggressively and mathematically if they played a lot of winning internet poker. These stereotypes can often be good bases to start a profile.
Often, there is a rather small pool of players in a given card playing venue. People will carry their history of playing with them in these environments.
Internet poker players can use large databases of hand histories to get a more precise player profile. Statistical information about opponents is displayed on the tables in the form of a heads up display. The most commonly used software is PokerTracker and Hold'em Manager.
Equity[edit]
Players' equity in a pot is their expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution+1).
- Example
- Alice contributes $12 to a pot and is matched by two other opponents. Alice's $12 contribution 'bought' the chance to win $36. If Alice's probability of winning is 50%, her equity in the $36 pot is $18 (a gain in equity because her $12 is now 'worth' $18). If her probability of winning is only 10%, Alice loses equity because her $12 is now only 'worth' $3.60 (amount of pot * probability of winning).
- Texas hold 'em example
- Alice holds J♦8♠. Bob holds K♥7♠. After the flop, the board is 5♥6♥7♦. If both hands are played to a showdown, Alice has a 45% chance to win (which she is unaware of, because she does not know what hand Bob holds), Bob has a 53% chance to win and there is a 2% chance to split the pot. The pot currently has $51. Alice goes all-in for $45 reasoning that she can take the pot immediately if Bob folds or that Bob calls with a worse hand. Bob's simple pot odds for the call are also 32%; since his equity of 53% is greater than the pot odds he has to call, Bob has a positive expected value for the call (if he knew Alice's hole cards).
Short-handed considerations[edit]
When playing short-handed (at a table with 3-6 players), players must loosen up their play (play more hands) for several reasons:[1]
- There is less likelihood of another player having a strong hand because there are fewer players.
- Each player's share of the forced bets increases because there are fewer players contributing to the forced bets, thus waiting for premium hands becomes more expensive.
This type of situation comes up most often in tournament style play. In a cash game, the adjustments are very similar, but not quite as drastic as the table can ask for what is known as a 'rake break.' A rake break occurs when the floor-man, who represents the casino, agrees to take a smaller portion than usual for the hand. For example, a random casino might normally receive 10% of the pot up to 5 dollars for a 'rake.' In this case the table would only owe 10% up to 3 dollars until there are a sufficient number of players again. In online poker rake breaks are determined automatically.
Structure considerations[edit]
The blinds and antes and limit structure of the game have a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.[5]
Mindset considerations[edit]
In 2014, Bwin conducted a study to see what makes a professional poker player. The brain activity of poker players, of varying degrees, was monitored using EEG headsets and visualised into brain maps.[6] Leading sports psychologist, James Hazlett, then interpreted the findings:
- More experienced players showed higher levels of focus and concentration throughout the game.
- The amateur players had less control over their emotions, and were prone to allowing negative emotions, such as frustration, distract them.
- Whilst opponents were taking their turn, the expert players opened up another table or watched replays of hands they had played poorly to improve.
- The brain maps showed that the professional players were led more by logic and intuition.
The conclusions of the study suggest that poker players can improve their strategy by considering their mindset. Mental training techniques, commonly used by athletes, could therefore help to improve performance by working on elements such as self-control and concentration.
See also[edit]
Poker plays[edit]
Specific games[edit]
Draw Poker Machine Strategy Template
Notes[edit]
- ^ abcdefDavid Sklansky (1987). The Theory of Poker. Two Plus Two Publications. ISBN1-880685-00-0.
- ^Milovsky, Nicholas. 'The Basics of Game Theory and Associated Games'. Retrieved 11 February 2014.
- ^ abDan Harrington and Bill Robertie (2004). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume I: Strategic Play. Two Plus Two Publications. ISBN1-880685-33-7.
- ^David Sklansky (2001). Tournament Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-28-0.
- ^Dan Harrington and Bill Robertie (2005). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume II: The Endgame. Two Plus Two Publications. ISBN1-880685-35-3.
- ^Your Brain on Poker